Leonard Paul is a musician, composer, video game audio coder, teacher at the Emily Carr University of Art and Design, and lecturer at diverse events like the Game Developers Conference and the New Forms Festival. He attained his Honours degree in Computer Science at Simon Fraser University in BC, Canada, with an Extended Minor in Music concentrating in Electroacoustics. He has worked on many games, such as EA's 'Need For Speed: Hot Pursuit 2' and Rockstar's 'Max Payne 2', composed the soundtrack of the award winning documentary 'The Corporation', toured through Germany as 'Freaky DNA', and was mentoring artists at one of the longest running digital artworks, the 'Surrey Remixx Project', in the Vancouver Area.
> www.videogameaudio.com
Appearances:
> CTM.10 > DROPPIN' SCIENCE: VIDEO GAME AUDIO BREAKDOWN
> CTM.10 > GAME AUDIO DESIGN