For the closing party of the A MAZE. Interact program within CTM.10. a mix of game-inspired music, live acts, and DJ-sets combined with interactive installations, playful visuals, and exhibits based on computer games will be presented. By integrating the medium of the computer game into the performative space of the club the ideology of play is directly confronted. A club usually creates a space for spontaneous events, computer games on the contrary are based on rather rigid sets of rules. By subverting these differences, the night celebrates the convergence of games, art, and music.
Three installations will be shown next to the music and audiovisual performances:
Chris Sugrue (US) & Damian Stewart (NZ) 'A Cable Plays'
A performance inspired by the hidden codes of human behaviour and the hidden logic of games. Two players interact in this installation. An augmented video projection displays visuals generated during play. Chris Sugrue is a teacher, artist and programmer. Damian Stewart works as a professional software programmer and a musician. Both are part of the openFrameworks development group.
Tine Papendick (DE) 'Digital Puppetry'
Interactive, animated installation by Berlin media artist Tine Papendick. The piece enables users to playfully manipulate their own video image by applying different illustrated objects to the video. The hand-drawn illustrations can be dragged across a video screen by placing pink post-it notes on the screen.
Julian Oliver (NZ) & Steven Pickles (UK) 'Fijuu2'
3D audiovisual interactive installation – a synaesthetic composition, tool operated via six unique 3D objects. Controlled with standard game pads the results of the interaction can be recorded to a 3D track, transforming the installation into a performance engine. 'Fijuu2' is the sequel to the performance-project 'Fijuu', turning it into a public installation. The installation successfully blurs the borders between the virtual and the real.
> see also > A MAZE. INTERACT