This exhibition is part of the Generator.x 2.0
program within CTM.08.
Digital fabrication (or "fabbing") technologies enable the production of structures and surfaces that escape the limitations of traditional mass-production. By connecting custom software to digitally controlled tools such as laser cutters, CNC mills and 3D printers, artists and designers are able to produce objects of unprecedented complexity through the use of parametric models.
By lifting the economic restraints that requires every object to be an identical copy, fabbing challenges conventional ideas of industrial manufacture. Rather than a static model, the original design can be now be a dynamic software process, capable of variation and adaptation. This computational model of design is supported by recent developments in architectural software, placing greater emphasis on scripting and encoded behaviors in the design process.
For the practice of generative art digital fabrication presents a welcome return to tactility. In an ironic reversal, physical space has thus become the last frontier for digital manipulation. Fabbing allows a direct translation of code-based form into physical space, making possible a new class of computationally constructed objects of a previously unconceivable complexity.
In addition to new works produced by the participants of the Generator.x 2.0
workshop, the Beyond the Screen
exhibition will show a selection of pre-curated pieces by artists and designers who use digital fabrication technology.
> 24/01 > GENERATOR.X 2.0 – BEYOND THE SCREEN
> 01/02 > GENERATOR.X 2.0 – AUDIO-VISUAL